Packom Interactive ABOUT US
Founded by David Rodriguez in June 2006, Packom Interactive's aim is to become a leader in Production, Distribution, and Marketing of independent games. Unlike most publishers, we realize that an independently made game is a long and arduous process. The last thing that a developer wants to worry about is how they're going to sell a game.
Our goal is to simplify this process for the developer so they can continue to make great quality games, no matter the content nor the genre.
Packom Interactive also has a in-house development team that is working on a space-shooter called The Divine. Release date TBD 2007.
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